Thursday, January 29, 2015

Creative Writing Opportunity

The Henry Ford is pleased to kick off its Third Annual "Building Stories: A
Creative Writing Contest". Students in grades 3-12 from across the United
States are invited to create a story that celebrates the life and times of
Thomas Edison, one of America’s greatest innovators.

The Henry Ford provides foundational materials, primary sources from our
collections, to set the backdrop for a creative story of historical
fiction. We encourage you to introduce this contest to your library
patrons. The deadline for submissions is March 15, 2015. Students can win
great prizes, including the publication of the grand prize winner’s story
on The Henry Ford’s website, as well as 10 printed copies. You can find the
official rules and contest details at

Monday, January 26, 2015

Life Drawing Class

Taught by Library Board President Paul Olson

Registration is not required and the class is FREE. You do not need to attend all sessions or even consecutive sessions.

Intended for ages 12 and up.

Saturday, January 10, 2015

JLAB Meeting Minutes for January

JLAB Meeting Minutes                      1-8-15

The meeting began shortly after 6 p.m. in the Children’s Room.
1 member was present: Kaitlyn, plus Heather and Jesse.
We began by discussing what activities we should do for the upcoming tween and teen Friday programs. 
Tween and Teen Fridays are as follows:
·         January 9th: Homemade Playdough
·         January 23rd: Book Speed Dating
·         February 6th: Origami Bookmarks and Valentines
·         February 20th: Archaelogy and Dinosaur Dig
In addition, we will be doing a passive bookmark exchange program at the Children’s Room desk. Children can make a bookmark for themselves and then make one to place in the box for the bookmark exchange. In February, we will have a week set where those that made bookmarks can come and choose one randomly from the box to keep.
Other topics discussed included:
·         JLAB Pinterest Board to share ideas with the group for upcoming programs.
·         QR Codes
·         Kaitlyn suggested that we purchase more Baby Mouse graphic novels and the Julie American Girl Series.

Our next meeting will be held on February 12th.

Tuesday, December 16, 2014

JLAB Meeting Minutes November and December

JLAB Meeting Minutes                      12-11-14

The meeting began shortly after 6 p.m. in the Children’s Room.
5 members were present: Kaitlyn, Meg, Zoe, Paige and Marcella, plus Heather and Jesse.
We began by discussing what our group does and what projects our group has worked on so far. 
We discussed ideas for upcoming projects and future Friday Tween/Teen Programs:
·         Meg suggested a bookmark exchange.
·         Paige suggested a supernatural themed event.  She also suggested doing a program that had to do with archeology and/or ancient history.
·         Marcella suggested some sort of program with a “Once Upon a Time” theme.
·         Heather reminded the group that they had discussed making homemade playdough before and maybe this would be a good project to do in January!
Heather and Rachel are looking for volunteers to help them act out “The Mitten” for a Saturday story time in January. Anyone that is interested in helping could stop in the day before or 1 hour before the program starts on January 3rd.
We spent the rest of the meeting choosing our favorite books and wrapping them for a special Christmas mystery book display.

Important Dates to Remember:
Dec. 18- Tween and Teen Christmas Party from 5-7 p.m.
Dec. 19- Tween/Teen Fridays Program @ 4 p.m.
Jan. 2- Stop in anytime today if you are interested in rehearsing a part for “The Mitten”
Jan. 3- “The Mitten” story time is at 1 p.m., if you are interested in acting out a part for the younger children please arrive early to rehearse a part.

JLAB Meeting Minutes                      11-13-14

The meeting began shortly after 6 p.m. in the Children’s Room.
7 members were present: Annie, Gloria, Ginny, Jeana, Kaitlyn, Taylor, Gracie, plus Heather and Jesse.
We began by discussing what our group does and what projects our group has worked on so far.  Each member was given a notebook in order to take notes during the meeting and to write down their ideas to bring along with them to the next meeting.
We discussed ideas for upcoming projects:
·         Create a display of a turkey using book pages to make the feathers.
·         Turkey coloring pages for the children.
·         Help with puppet shows and plays for the younger children.
·         Create a YouTube video where children pretend like they are running the library.
·         Mystery book display for Christmas with books wrapped in wrapping paper.
Heather suggested that the group consider decorating a tree for the FOL Christmas Tree Open House, the group agreed.
·         It was suggested that the group make ornaments at the Tween/Teen Friday’s program on Dec. 5 and then decorate the tree.
·         It was also suggested that the group could make paper chains for the tree.
·         It was also suggested that maybe the group could make a book tree in the main reading room.
Jesse suggested that the group create a JLAB’s Favorite Books display, similar to the display created by the Librarian’s in the Reading Room.  Heather will clear off a shelf in the Children’s Room.
A JLAB Christmas Party was discussed and planned for December 18th from 5-7 p.m. It was suggested that we do the waffle cone Christmas tree decorating like we did last year.  We will also have snacks, plays games, and possibly have a craft.
We chose a winner for the pumpkin contest: Amanda Henry.

Important Upcoming Dates:

Dec. 5 – Tween/Teen Fridays Program @ 4 p.m., Ornament making and JLAB tree decorating
Dec. 7- Friends of the Library Open House.  Stop by to see all of the decorated trees!
Dec. 11- JLAB Meeting at 6 p.m.
Dec. 18- Tween and Teen Christmas Party from 5-7 p.m.
Dec. 19- Tween/Teen Fridays Program @ 4 p.m.


Tuesday, October 28, 2014

Teens' Top Ten Winners Announced!

The votes are in and the top ten books for teens (as voted on by teens) are as follows:

Two misfits.
One extraordinary love.

... Red hair, wrong clothes. Standing behind him until he turns his head. Lying beside him until he wakes up. Making everyone else seem drabber and flatter and never good enough...Eleanor.

Park... He knows she'll love a song before he plays it for her. He laughs at her jokes before she ever gets to the punch line. There's a place on his chest, just below his throat, that makes her want to keep promises...Park.

Set over the course of one school year, this is the story of two star-crossed sixteen-year-olds—smart enough to know that first love almost never lasts, but brave and desperate enough to try.

This stunning debut captures the grotesque madness of a mystical under-land, as well as a girl’s pangs of first love and independence. Alyssa Gardner hears the whispers of bugs and flowers—precisely the affliction that landed her mother in a mental hospital years before. This family curse stretches back to her ancestor Alice Liddell, the real-life inspiration for Lewis Carroll’s Alice’s Adventures in Wonderland. Alyssa might be crazy, but she manages to keep it together. For now.

When her mother’s mental health takes a turn for the worse, Alyssa learns that what she thought was fiction is based in terrifying reality. The real Wonderland is a place far darker and more twisted than Lewis Carroll ever let on. There, Alyssa must pass a series of tests, including draining an ocean of Alice’s tears, waking the slumbering tea party, and subduing a vicious bandersnatch, to fix Alice’s mistakes and save her family. She must also decide whom to trust: Jeb, her gorgeous best friend and secret crush, or the sexy but suspicious Morpheus, her guide through Wonderland, who may have dark motives of his own.

The Rithmatist, Brandon Sanderson's New York Times bestselling epic teen adventure is now available in paperback.

More than anything, Joel wants to be a Rithmatist. Rithmatists have the power to infuse life into two-dimensional figures known as Chalklings. Rithmatists are humanity’s only defense against the Wild Chalklings. Having nearly overrun the territory of Nebrask, the Wild Chalklings now threaten all of the American Isles.

As the son of a lowly chalkmaker at Armedius Academy, Joel can only watch as Rithmatist students learn the magical art that he would do anything to practice. Then students start disappearing—kidnapped from their rooms at night, leaving trails of blood. Assigned to help the professor who is investigating the crimes, Joel and his friend Melody find themselves on the trail of an unexpected discovery—one that will change Rithmatics—and their world—forever.

After the 1st wave, only darkness remains. After the 2nd, only the lucky escape. And after the 3rd, only the unlucky survive. After the 4th wave, only one rule applies: trust no one.

Now, it’s the dawn of the 5th wave, and on a lonely stretch of highway, Cassie runs from Them. The beings who only look human, who roam the countryside killing anyone they see. Who have scattered Earth’s last survivors. To stay alone is to stay alive, Cassie believes, until she meets Evan Walker.

Beguiling and mysterious, Evan Walker may be Cassie’s only hope for rescuing her brother—or even saving herself. But Cassie must choose: between trust and despair, between defiance and surrender, between life and death. To give up or to get up.

Trapped in a superstore by a series of escalating disasters, including a monster hailstorm and terrifying chemical weapons spill, brothers Dean and Alex learned how to survive and worked together with twelve other kids to build a refuge from the chaos. But then strangers appeared, destroying their fragile peace, and bringing both fresh disaster and a glimmer of hope.

Knowing that the chemical weapons saturating the air outside will turn him into a bloodthirsty rage monster, Dean decides to stay in the safety of the store with Astrid and some of the younger kids. But their sanctuary has already been breached once. . . .

Meanwhile, Alex, determined to find their parents, heads out into the darkness and devastation with Niko and some others in a recently repaired school bus. If they can get to Denver International Airport, they might be evacuated to safety. But the outside world is even worse than they expected. . .

2788. Only the handicapped live on Earth. Eighteen-year-old Jarra is among the one in a thousand people born with an immune system that cannot survive on other planets. Sent to Earth at birth to save her life, she has been abandoned by her parents. She can’t travel to other worlds, but she can watch their vids, and she knows all the jokes they make. She’s an “ape,” a “throwback,” but this is one ape girl who won’t give in.

Jarra makes up a fake military background for herself and joins a class of norms who are on Earth for a year of practical history studies excavating the dangerous ruins of the old cities. She wants to see their faces when they find out they’ve been fooled into thinking an ape girl was a norm. She isn’t expecting to make friends with the enemy, to risk her life to save norms, or to fall in love.

Keep your friends close and your enemies closer. Isn’t that what they say? But how close is too close when they may be one in the same?

The Seven Stages War left much of the planet a charred wasteland. The future belongs to the next generation’s chosen few who must rebuild it. But to enter this elite group, candidates must first pass The Testing—their one chance at a college education and a rewarding career.

Cia Vale is honored to be chosen as a Testing candidate; eager to prove her worthiness as a University student and future leader of the United Commonwealth. But on the eve of her departure, her father’s advice hints at a darker side to her upcoming studies--trust no one.

But surely she can trust Tomas, her handsome childhood friend who offers an alliance? Tomas, who seems to care more about her with the passing of every grueling (and deadly) day of the Testing. To survive, Cia must choose: love without truth or life without trust.

Ten years ago, Calamity came. It was a burst in the sky that gave ordinary men and women extraordinary powers. The awed public started calling them Epics. But Epics are no friend of man. With incredible gifts came the desire to rule. And to rule man you must crush his wills.

Nobody fights the Epics...nobody but the Reckoners. A shadowy group of ordinary humans, they spend their lives studying Epics, finding their weaknesses, and then assassinating them.

And David wants in. He wants Steelheart - the Epic who is said to be invincible. The Epic who killed David's father. For years, like the Reckoners, David's been studying, and planning - and he has something they need. Not an object, but an experience.

He's seen Steelheart bleed. And he wants revenge.

Darkness never dies.

Hunted across the True Sea, haunted by the lives she took on the Fold, Alina must try to make a life with Mal in an unfamiliar land. She finds starting new is not easy while keeping her identity as the Sun Summoner a secret. She can’t outrun her past or her destiny for long.

The Darkling has emerged from the Shadow Fold with a terrifying new power and a dangerous plan that will test the very boundaries of the natural world. With the help of a notorious privateer, Alina returns to the country she abandoned, determined to fight the forces gathering against Ravka. But as her power grows, Alina slips deeper into the Darkling’s game of forbidden magic, and farther away from Mal. Somehow, she will have to choose between her country, her power, and the love she always thought would guide her--or risk losing everything to the oncoming storm.

An all-new, edge-of-your seat adventure from James Dashner, the author of the New York Times bestselling Maze Runner series, The Eye of Minds is the first book in The Mortality Doctrine, a series set in a world of hyperadvanced technology, cyberterrorists, and gaming beyond your wildest dreams . . . and your worst nightmares.

Michael is a gamer. And like most gamers, he almost spends more time on the VirtNet than in the actual world. The VirtNet offers total mind and body immersion, and it’s addictive. Thanks to technology, anyone with enough money can experience fantasy worlds, risk their life without the chance of death, or just hang around with Virt-friends. And the more hacking skills you have, the more fun. Why bother following the rules when most of them are dumb, anyway?

But some rules were made for a reason. Some technology is too dangerous to fool with. And recent reports claim that one gamer is going beyond what any gamer has done before: he’s holding players hostage inside the VirtNet. The effects are horrific—the hostages have all been declared brain-dead. Yet the gamer’s motives are a mystery.

The government knows that to catch a hacker, you need a hacker.
And they’ve been watching Michael. They want him on their team.
But the risk is enormous. If he accepts their challenge, Michael will need to go off the VirtNet grid. There are back alleys and corners in the system human eyes have never seen and predators he can’t even fathom—and there’s the possibility that the line between game and reality will be blurred forever.