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Tuesday, October 28, 2014

Teens' Top Ten Winners Announced!


The votes are in and the top ten books for teens (as voted on by teens) are as follows:


Two misfits.
One extraordinary love.

Eleanor
... Red hair, wrong clothes. Standing behind him until he turns his head. Lying beside him until he wakes up. Making everyone else seem drabber and flatter and never good enough...Eleanor.

Park... He knows she'll love a song before he plays it for her. He laughs at her jokes before she ever gets to the punch line. There's a place on his chest, just below his throat, that makes her want to keep promises...Park.

Set over the course of one school year, this is the story of two star-crossed sixteen-year-olds—smart enough to know that first love almost never lasts, but brave and desperate enough to try.
 


This stunning debut captures the grotesque madness of a mystical under-land, as well as a girl’s pangs of first love and independence. Alyssa Gardner hears the whispers of bugs and flowers—precisely the affliction that landed her mother in a mental hospital years before. This family curse stretches back to her ancestor Alice Liddell, the real-life inspiration for Lewis Carroll’s Alice’s Adventures in Wonderland. Alyssa might be crazy, but she manages to keep it together. For now.

When her mother’s mental health takes a turn for the worse, Alyssa learns that what she thought was fiction is based in terrifying reality. The real Wonderland is a place far darker and more twisted than Lewis Carroll ever let on. There, Alyssa must pass a series of tests, including draining an ocean of Alice’s tears, waking the slumbering tea party, and subduing a vicious bandersnatch, to fix Alice’s mistakes and save her family. She must also decide whom to trust: Jeb, her gorgeous best friend and secret crush, or the sexy but suspicious Morpheus, her guide through Wonderland, who may have dark motives of his own.


The Rithmatist, Brandon Sanderson's New York Times bestselling epic teen adventure is now available in paperback.

More than anything, Joel wants to be a Rithmatist. Rithmatists have the power to infuse life into two-dimensional figures known as Chalklings. Rithmatists are humanity’s only defense against the Wild Chalklings. Having nearly overrun the territory of Nebrask, the Wild Chalklings now threaten all of the American Isles.

As the son of a lowly chalkmaker at Armedius Academy, Joel can only watch as Rithmatist students learn the magical art that he would do anything to practice. Then students start disappearing—kidnapped from their rooms at night, leaving trails of blood. Assigned to help the professor who is investigating the crimes, Joel and his friend Melody find themselves on the trail of an unexpected discovery—one that will change Rithmatics—and their world—forever.


After the 1st wave, only darkness remains. After the 2nd, only the lucky escape. And after the 3rd, only the unlucky survive. After the 4th wave, only one rule applies: trust no one.

Now, it’s the dawn of the 5th wave, and on a lonely stretch of highway, Cassie runs from Them. The beings who only look human, who roam the countryside killing anyone they see. Who have scattered Earth’s last survivors. To stay alone is to stay alive, Cassie believes, until she meets Evan Walker.

Beguiling and mysterious, Evan Walker may be Cassie’s only hope for rescuing her brother—or even saving herself. But Cassie must choose: between trust and despair, between defiance and surrender, between life and death. To give up or to get up.

  
Trapped in a superstore by a series of escalating disasters, including a monster hailstorm and terrifying chemical weapons spill, brothers Dean and Alex learned how to survive and worked together with twelve other kids to build a refuge from the chaos. But then strangers appeared, destroying their fragile peace, and bringing both fresh disaster and a glimmer of hope.

Knowing that the chemical weapons saturating the air outside will turn him into a bloodthirsty rage monster, Dean decides to stay in the safety of the store with Astrid and some of the younger kids. But their sanctuary has already been breached once. . . .

Meanwhile, Alex, determined to find their parents, heads out into the darkness and devastation with Niko and some others in a recently repaired school bus. If they can get to Denver International Airport, they might be evacuated to safety. But the outside world is even worse than they expected. . .
 


2788. Only the handicapped live on Earth. Eighteen-year-old Jarra is among the one in a thousand people born with an immune system that cannot survive on other planets. Sent to Earth at birth to save her life, she has been abandoned by her parents. She can’t travel to other worlds, but she can watch their vids, and she knows all the jokes they make. She’s an “ape,” a “throwback,” but this is one ape girl who won’t give in.

Jarra makes up a fake military background for herself and joins a class of norms who are on Earth for a year of practical history studies excavating the dangerous ruins of the old cities. She wants to see their faces when they find out they’ve been fooled into thinking an ape girl was a norm. She isn’t expecting to make friends with the enemy, to risk her life to save norms, or to fall in love.


Keep your friends close and your enemies closer. Isn’t that what they say? But how close is too close when they may be one in the same?

The Seven Stages War left much of the planet a charred wasteland. The future belongs to the next generation’s chosen few who must rebuild it. But to enter this elite group, candidates must first pass The Testing—their one chance at a college education and a rewarding career.

Cia Vale is honored to be chosen as a Testing candidate; eager to prove her worthiness as a University student and future leader of the United Commonwealth. But on the eve of her departure, her father’s advice hints at a darker side to her upcoming studies--trust no one.

But surely she can trust Tomas, her handsome childhood friend who offers an alliance? Tomas, who seems to care more about her with the passing of every grueling (and deadly) day of the Testing. To survive, Cia must choose: love without truth or life without trust.


Ten years ago, Calamity came. It was a burst in the sky that gave ordinary men and women extraordinary powers. The awed public started calling them Epics. But Epics are no friend of man. With incredible gifts came the desire to rule. And to rule man you must crush his wills.

Nobody fights the Epics...nobody but the Reckoners. A shadowy group of ordinary humans, they spend their lives studying Epics, finding their weaknesses, and then assassinating them.

And David wants in. He wants Steelheart - the Epic who is said to be invincible. The Epic who killed David's father. For years, like the Reckoners, David's been studying, and planning - and he has something they need. Not an object, but an experience.

He's seen Steelheart bleed. And he wants revenge.


Darkness never dies.

Hunted across the True Sea, haunted by the lives she took on the Fold, Alina must try to make a life with Mal in an unfamiliar land. She finds starting new is not easy while keeping her identity as the Sun Summoner a secret. She can’t outrun her past or her destiny for long.

The Darkling has emerged from the Shadow Fold with a terrifying new power and a dangerous plan that will test the very boundaries of the natural world. With the help of a notorious privateer, Alina returns to the country she abandoned, determined to fight the forces gathering against Ravka. But as her power grows, Alina slips deeper into the Darkling’s game of forbidden magic, and farther away from Mal. Somehow, she will have to choose between her country, her power, and the love she always thought would guide her--or risk losing everything to the oncoming storm.


An all-new, edge-of-your seat adventure from James Dashner, the author of the New York Times bestselling Maze Runner series, The Eye of Minds is the first book in The Mortality Doctrine, a series set in a world of hyperadvanced technology, cyberterrorists, and gaming beyond your wildest dreams . . . and your worst nightmares.

Michael is a gamer. And like most gamers, he almost spends more time on the VirtNet than in the actual world. The VirtNet offers total mind and body immersion, and it’s addictive. Thanks to technology, anyone with enough money can experience fantasy worlds, risk their life without the chance of death, or just hang around with Virt-friends. And the more hacking skills you have, the more fun. Why bother following the rules when most of them are dumb, anyway?

But some rules were made for a reason. Some technology is too dangerous to fool with. And recent reports claim that one gamer is going beyond what any gamer has done before: he’s holding players hostage inside the VirtNet. The effects are horrific—the hostages have all been declared brain-dead. Yet the gamer’s motives are a mystery.

The government knows that to catch a hacker, you need a hacker.
And they’ve been watching Michael. They want him on their team.
But the risk is enormous. If he accepts their challenge, Michael will need to go off the VirtNet grid. There are back alleys and corners in the system human eyes have never seen and predators he can’t even fathom—and there’s the possibility that the line between game and reality will be blurred forever.

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